Co-Operative Board Games
Recommended For Ages 5 To Adult
Games For Ages 4 To Adult
Games For Ages 5 To Adult
Games For Ages 6 To Adult
Games For Ages 7 To Adult
Games For Ages 8 To Adult
Games For Ages 9 To Adult
Games For Ages 12 To Adult
Group
Games
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To purchase individual
games, please click on green price for that game. |
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Games for Ages 4 To
Adult |
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Wildcraft! Grandma needs huckleberries to bake a pie.
You and your cousins embark on an adventure up the
mountain to collect berries as well as herbs she uses. Will you all harvest the right
plants to help with the trouble you run into along the
way? Will you make it back before
nightfall? The only way to win is by helping each
other out. Teaches you 25 important edible and medicinal
plants and their uses in mostly first aid situations.
Includes a 20x20 inch game
board, instructions, 4 player pieces, 52 plant cards, 52
trouble cards, 25 cooperative cards, and a spinner. It
also comes with a downloadable story to enhance the
story of the game. LHWILDCRAFT
Price:
$29.95
(Please click on Green Price To Add To Cart.)
1-4 Players, ages 4 to adult
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Games for Ages 5 To
Adult |
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Dark & Dangerous Skies.
Much of Planet Earth is in trouble. Everyone is
fighting. Not enough food, energy or other resources for
the growing population. So, our space program is sending
a huge Space Station with a team of astronauts into the
universe to find another planet with a suitable place to
live that will have new sources of energy, food and
minerals as well.
Our Mission is to find this information and bring it
back to Earth for the benefit of all.
Designed particularly for young children who have an
interest in stars, planets, astronauts and space travel.
Includes two more games of increasing complexity, so it
is a game youngsters can start off on and then grow
with, well into adult years.
XDARK
Price:
$17
(Please click on Green Price To Add To Cart.)
2-4 Players, ages 5 to adult
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Ogres & Elves.
The Royal Elf Family is coming to visit their Mountain
Kingdom. They want us Elves to fill their Treasure
Chests with the different Gems we Mine. However, Ogres
have heard about the Visit and plan to grab all the
Valuables for themselves. We must do our best to get
Royals & Ogres alike to share the Goodies.
Easy to say. This requires lots of tricky teamwork with
each game increasing in difficulty. Strap on your
Invisible Shields, dear Elves, & head for the Mines. The
Royals are coming!
Includes rules for 3 games, suitable for ages 5 to 7, 7
to 12 and 12 to adult.
XFOGRES
Price:
$17
Includes: 12 x 12" board, special die, 4 elf movers and
collector cards, 4 royal treasure chests, 3 sets of
rules. © 2005
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Games for Ages 6 To
Adult |
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Farmers
Market. We are customers visiting the Market. Some
times we buy things. Some times we just look. Sometimes
we return stuff. It’s up to us to decide what to buy or
just look at. Each Vendor must sell enough to be able to
come back another day. If they don’t make some money or
even lose money, they will leave.
So, the object is
to watch out for everyone’s welfare. To do this well, we
must discuss, plan, & problem-solve together, so
everyone will enjoy some success. Lots of decision
making for each player. The basic game plays quickly,
with an advanced game for older players. XFFM
Price:
$9.99
(Please click on Green Price To Add To Cart.)
Includes: 12
booths, 50 tokens of looking, buying and returning.
2-6 players
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Zen Blocks. Our
cube game for thinking and intuitive players.
Symbols on the blocks are
matched to form a cube, like dominoes in 3-D. Easy games
for the young to try, and tough games for teens and
adults. Not a one solution puzzle, but a genuine game
that unfolds differently each time. Excellent for family
play, in schools as a logic game, by groups assessing
co-operative skills or just as a gift for that clever
person. Can you bring together the opposites to form a
complete whole? Full explanations of the meanings of the
symbols are given.
XFZB
Price:
$24.99
(Please click on Green Price To Add To Cart.)
Includes: 4" oil-finished
silk-screened blocks, play pad, illustrated rules. ©
1972, 1997
Our customers say:
— Kentucky, USA
1-13 Players, ages 6 to
adult. |
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Games for Ages 7 To
Adult |
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Mountaineering.
A real life adventure game! The players are a team
trying for the Summit. They share equipment, plan their
strategies and handle whatever troubles come. Easy card
symbols allow younger players to join the older ones.
Complicated maneuvers challenge the older. Start at Base
Camp, move along with Picks, Ropes, Crampons, etc., past
the Snow slides, watching for Frostbite and crippling
Snow Blindness! Actual mountain photos form the
playboard.
XF21
Price:
$23.99
(Please click on Green Price To Add To Cart.)
Includes: 9 x 18" board, trouble chart, team mover,
equipment and mover cards. © 1992

2-6 players |
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Ogres & Elves.
The Royal Elf Family is coming to visit their Mountain
Kingdom. They want us Elves to fill their Treasure
Chests with the different Gems we Mine. However, Ogres
have heard about the Visit and plan to grab all the
Valuables for themselves. We must do our best to get
Royals & Ogres alike to share the Goodies.
Easy to say. This requires lots of tricky teamwork with
each game increasing in difficulty. Strap on your
Invisible Shields, dear Elves, & head for the Mines. The
Royals are coming!
Includes rules for 3 games, suitable for ages 5 to 7, 7
to 12 and 12 to adult.
XFOGRES
Price:
$17
Includes: 12 x 12" board, special die, 4 elf movers and
collector cards, 4 royal treasure chests, 3 sets of
rules. © 2005
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Investigators.
You are a team of private detectives solving such cases
as Theft, Smuggling and Blackmail. You move around the
Big City looking for clues, trying to avoid Locked
Doors, Guard Dogs, Getting Tied Up, Secret Codes, even
Mob Tough Guys — and using Disguises, Fast Moves, a
special Tool Kit, but mostly your Quick Wits to get out
of Tight Corners. Can we solve the case to get our
client out of trouble? Yes, if we pool our strategies,
use some intuition and help each other out of tough
spots. A quick-moving game with lots of opportunity for
sharing, consultation and decision making.
XF20
Price:
$23.99
(Please click on Green Price To Add To Cart.)
Includes: 13 x 18" board, cue cards, big bucks, solution
envelope, dice, movers. © 1989

2-8 players |
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Birds of Summer.
Players are parent Birds
trying to save their Baby Birds from Predators such as
Hawks and Cats. The cards provide 6 Places for Nests, 6
Birds, 6 Predators and 6 Kinds of Food.
All the action takes place
on the Neighborhood Chart. Predator Dangers are placed
near the Neighborhood. Places to make Nests are played
first, then Nests, then Food for each Nest, which
attracts a Predator. Will we, the parent Birds, be able
to chase away the Predator? Clever play will make all
the difference, as we talk over our plans and make
careful choices, with each player making an important
contribution.
This game is exciting and
educational: memory, math and problem solving skills are
nurtured as well. XFBIRDS
Price:
$11.99
(Please click on Green Price To Add To Cart.)
Includes: 35 cards,
neighborhood chart, rules.
2-6 Players
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Games for Ages 8 To
Adult |
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Let's Go Hiking.
Armed with just cameras, binoculars & some other
equipment, we leave our camp & hike into the Park to
learn about wildlife. We may be surprised what we learn
about ourselves as well.
Our goal is to bring back as many photographs as we can
of the animals we track and end up at the Guest Lodge
for refreshment. We will try to leave the Park as
undisturbed as possible, maybe leaving only our
footprints behind. Before the game ends, we will learn
about the wisdom of the woods, its dangers, its plants
(both good & nasty), its creatures, large & small, AND
ways of tracking that use sound, scent & sight to best
advantage. This will be a shared, group experience!
2
to 6 players. Ages 8 to adult
Price:
$17.99
(Please click on Green Price To Add To Cart.)
Includes: 12 x 12" board, 1 hikers mover, 1 die, 55
cards (consisting of 19 problems, 12 photographs of
animals/tracks, 13 solutions, and 21 movements), rules.
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Search & Rescue.
Four areas in the
Park are reserved for exploration: a Lake with an
Island, Desert conditions, Mountainous Trails and Forest
Paths.
Stormy weather
comes up and a child, a young woman, an older man and a
family of five are missing. We are a Search & Rescue
Team sent out to find and rescue these missing persons.
We share
equipment, develop strategies and contend with mounting
Storm Centers! Tense, real life situations are faced. On
each turn, tough choices have to be made. Only working
as a team can lead to a happy ending.
Dedicated to the
brave men and women who do Search & Rescue. XFSR
Price:
$23.99
(Please click on Green Price To Add To Cart.)
Includes: 12 x
12" board showing four park areas, cards depicting motor
power, horn hailer, infrared binoculars, trained search
dog, GPS tracker, storm passes, rescue equipment of
jeep, helicopter, boat & searchers, 4 people tokens, 28
storm tokens, rules.
2-12 Players
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Together
(Group Game - 6 to 36 players) Ages 8 to 12. Children
work together to solve world and human problems
presented in a simplified way. Good for a small or large
group.
Children are
divided into simulated social groups (tribes, nations,
etc.) Each group gets World Problem Cards and a share of
Solution Cards. Through discussion, trade agreements,
world councils, the players try to solve all the
problems facing them. The debriefing session at the end
allows for everyone to learn from each other.
Our most popular
group game! Good for repeated use.
Price:
$11.99
(Please click on Green Price To Add To Cart.)
Includes: 2
decks of cards, grouping tokens, rules for teacher
preparation, interaction and final evaluation.
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Games for Ages 9 To
Adult |
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Community.
A game about communal living. We try to develop a happy,
complete village. There are hardships and opportunities.
There are Bad Feelings to handle with Love and
Forgiveness. The Meeting hall is the heart of the
community.
If we succeed in
building a community, we all win together. A
medium-complicated game that explores both material and
spiritual values.
XFCOM
Price:
$32.99
(Please click on Green Price To Add To Cart.)
Includes: 17 x
17" board, dice, resource tokens, movers, event cards,
score sheets. © 1971
Our customers
say:
— Lilongwe, Malawi
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Earth Game. No, not a war
game but a peace game!
Players look
after Fictional Nations, managing resources and solving
the emerging problems. You have to be quick thinking and
compassionate to deal with rapidly changing
circumstances. What to do? Try Consultation, Trade
Agreements, Economic Communities, training and deploying
Peace Armies to cool out conflict, Planetary Meetings...
The game is won
when Spaceship Earth's problems are solved. The game is
lost if you allow a World War to break out.
XFEG
Price:
$39.99
(Please click on Green Price To Add To Cart.)
Includes: 17 x
22" board, Earth cards, action chart, nation cards,
resource and problem tokens, billion dollar bills, dice.
© 1979
2-12 players |
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Hotel Ritz. The
players are a team of House Detectives coordinating
their efforts to prevent a gang of sophisticated Thieves
from stealing the Hotel Guests' Valuables, worth
Millions. We have Surveillance Cameras, Burglar Alarms,
Handcuffs, sets of Fake Valuables, and Brilliant Minds
(that's us) to assist in our fight against Crime. With a
bit of luck, lots of cleverness, and good Teamwork,
losses will be little or nil. But we must not
underestimate those Thieves. Millions of dollars are at
stake, not to mention lots of Reward money. It is up to
us to outfox the foxes and teach them that Crime doesn't
pay, no matter how slick and greedy you are.
XF32
Price:
$27.99
(Please click on Green Price To Add To Cart.)
Includes: 17 x 17" board, 8 kinds of valuables, 6
thieves, 6 thieves' hideouts, 9 stopper cards, jail,
rules for basic and harder games. © 2002
1-8 players |
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Our Town.
We try to develop our city's economy and avoid going
bankrupt. We decide on what works best as private
enterprise and/or what works best cooperatively owned
and operated. Maybe credit unions, food co-ops, people
parks! The
and mail bring many challenges.
XFOT
Price:
$39.99
(Please click on Green Price To Add To Cart.)
Includes: 18 x
22" board, property cards, play money, movers, die,
Daily News cards, mail cards, rules for easy and hard
games. © 1978
Our customers
say:
— Lawrence, KS
2-6 players |
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Space Future. A
team of space explorers are together on a dangerous
mission. You set up the mission. As in real space
travel, each person has an important part to fulfill,
and must return safely to Earth. Each must use the
craft, equipment and fuel wisely. Keep an alert mind on
the controls. Lives are at stake. We have to look after
one another, performing daring rescues. A special
feature is that players are not static, but grow in
wisdom and knowledge. This personal growth affects how
well you perform during the mission. A quick moving
game, with plenty of strategy decisions.
XF30
Price:
$34.99
(Please click on Green Price To Add To Cart.)
Includes: 17 x 22" board, mission chart, equipment
cards, fuel tokens, experience cards, spacecraft, dice.
© 1979

2-4 players |
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Then There Were None.
A lot of creatures are disappearing because they are
being over-hunted and their natural habitats destroyed.
Can we do the needed research to initiate Laws and
Conservation Methods to save as many endangered species
as we can?
Lots of decision making for each player. The basic game
plays quickly, with advanced rules for older players!
1
to 12 players. Ages 9 to adult.
Price:
$10.99
(Please click on Green Price To Add To Cart.)
Includes: 20 endangered creature cards, 50 research,
protection, hunting and habitat tokens, project marker,
educational booklet with species information, rules.
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Games for Ages 12
To Adult |
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Break A Leg.
We are a group of investors in a small city theatre. We
also assume many different jobs, such as Promotions,
Auditions, Advertising, Accountant and Stage Manager.
Everyone works together to put on a Season of three
Plays — a Drama, a Comedy and a Musical.
We try to balance
Artistic Concerns with the need to keep the Cash Box as
full as possible — in other words, have a profitable
Season and avoid losing our shirts. Profits and losses
are split equally. The bottom line is to put on Plays
people enjoy and to make some money doing so.
Hey, what's to
worry about? Critics? Yes, they can be scary alright!
What if we work our hearts out and they hate the Play?
The Technicians? Yes, things can go wrong with the
lighting, sound, costumes, and set. Or maybe the
Director is a tyrannical brute, making the sweet ingenue
weep and spoil her make-up.
But wasn't it
Alfred Hitchcock who said that Actors may not be
animals, but they should be treated like animals? And,
the Writers — oh the Writers! They can be brilliant, and
they can be without conscience. The Actors
and Actresses? Perhaps the odd tantrum, forgetting of
lines, scene stealing...? Sometimes it seems that there
isn't going to be a next night.
But when it all
comes together in a passionate, co-operative effort —
What Beauty! What Truth! And just listen to that Cash
Register ring!
XFBREAK
Price:
$29.99
(Please click on Green Price To Add To Cart.)
Includes: 8 x
17" board, 40 cast cards, 5 protection and 5 influence
cards, 18 play posters, money, cash box, dice, balance
sheets, box office charts, critics' reviews, cast
marker, rules for basic and advanced games. © 2002
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Choices. A
values oriented, moral dilemma game of discussion and
evaluation of challenges that an individual encounters
from childhood to old age. The situations and questions
appear on cards with choices to make. Players can create
their own responses and more situations to enter into
the game.
Any group that gathers for some learning about living
will find this game a useful tool to stimulate values
discussion in a non-competitive framework. Note: this
game has references of God on on the board game.
XFCH
Price:
$15.99
(Please click on Green Price To Add To Cart.)
Includes: 14 x 18" play pad, 4 sets of
questions, for childhood, adolescence, middle years and
old age, mover, die, game, complete rules. © 1976
4 to 24 Players. Ages
12 to adult.. |
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Eagle Eye Agency.
Our most popular adult and teen game. Players are
Private Eyes, all working for Eagle Eye Agency,
gathering clues in Big City to solve the mysteries.
Shadow suspects, do legwork, gradually work up a case.
Everyone plays a key part. It's not who wins, but rather
can we all solve the mystery? Thirty-nine original cases
are provided. When you have exhausted these cases, you
can extend the game by using the Mystery Maker Kit
included to create more of your own cases. Your
ingenuity is your only limit. But what is special about
the game is not only solving those mysteries, but also
the co-operative sleuthing. Expect lots of dialoguing
over Case Theories, Puzzling Clues, and even the final
Solution. A big value game!
XF41
Price:
$43.99
(Please click on Green Price To Add To Cart.)
Includes: 18 x 22" board, clue sheets, dice, modus
operandi cards, case files, solution envelopes, clue
tokens, chart, various notepads. © 1982
Our customers say:
— Warren, MI
1-6 players |
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Explorers. The adventure scenarios in this game are the actual
journeys of such explorers as Marco Polo, Nansen, Scott,
Drake, Cook, etc.
Players pick a journey, make preparations, assemble
crews, and venture forth. They make the trip together,
each handling different aspects of the expedition. Lots
of adventure, and an educational eye-opener about the
life of explorers. A good family and classroom game.
XF40
Price:
$34.99
(Please click on Green Price To Add To Cart.)
Includes: 18 x 22" world map board, dice, land and sea
log of adventures, money, crew cards, assorted charts. ©
1982

2-12 players |
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Maze. An
intricate strategy game with the flavor of chess. But,
to win the game, players must work out a common strategy
to get all their 'Mates' home. If they try using their
minds as weapons against each other, they soon lose.
Pieces have individual moving patterns to yield a fresh
game each time. Mental wizards can make combinations,
study end games, and set up problems, while beginners
can play an easy introductory game.
XFMZ
Price:
$43.99
(Please click on Green Price To Add To Cart.)
Includes: 13 x 18" board, wooden pieces,
sample game sheet, score sheets, illustrated rules. ©
1982
Our customers say:
— USA
1 to 2 players. Ages 12
to Adult. |
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New
America. Given our economic and social
problems, this game is prophetic. Players act as
Research and Development teams trying to redesign North
America's Social-Economic System before it's too late.
The focus is on Energy and Resources, but all fields are
explored. Whatever the interest, this game tries to
address it.
Very suitable for
thinking friends, high school and college classes.
Designed to provoke discussion among mature, thinking
people!
XFNA
Price:
$34.99
(Please click on Green Price To Add To Cart.)
© 1980, 1999
Our customers
say:
— Wellington, New Zealand
2-12 players |
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Peace In Our
Time. Six Nations must solve internal affairs
without creating conflicts within their own borders.
As the game
progresses, hot spots could develop — and by game’s end
several or all of the Nations could be at war. The game
is then lost.
Each Nation
create a balanced territory so that a balanced world
results in which population does not exceed land and
resources and work is available for everyone. On the
religious, cultural and political side, all sectors are
also in balance with no particular sector dominating
another. The key to achieving this balance is Right
Education, in which intelligence and compassion are
nurtured. How well the players use Right Education and
deploy the other factors within their borders while
making trades to assist each other across borders will
determine the degree of success in establishing firm and
lasting peace in our time.
Best for group
play.
6 to 18 players.
Ages 12 to adult.
Price:
$17.99
(Please click on Green Price To Add To Cart.)
Includes: 6
nation charts, 2 sets of cards (110 total) consisting of
population, land/resources, work/technology,
religion/culture, politics/military and right education,
die, rules.
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Personal
Portraits. For Adults who
like to talk over, reflect about and generally explore
who they are and what is important to them in this ever
challenging world.
In a
non-competitive, relaxed friendly format, we paint
verbal portraits of each other using the image cards
provided. The cards are both serious and playfully
humorous. We rank the Images on each other's charts as
well. How important, for example, are Family Reunions to
Jim? More important than having a Car? And where do
Politics fit in? To add to the enjoyment, there are
Quips to consult, Koans to answer and Furtunes to
consider, as revealed by the Gypsy at the end of the
game.
Rules provide for
Solitaire play, a Couples version, and a Group version
for up to 30; thus, this is a game suitable for a few or
for Socials, Parties...
XFPP
Price:
$34.99
(Please click on Green Price To Add To Cart.)
Includes: 12
personal portraits charts, 600 image cards, 180 koans,
150 fortunes, quips booklet. © 1997
1-30 players |
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Power Blackout! Within 16 rounds or fewer, bring Power to all 100
Populated Centers on the Continent.
We are CEOs in
control of our own Power Grids on the Continent. Each of
us is responsible for bringing and maintaining full
electrical service to our Populated Centers. There are
Bonus Revenues and other Perks for fully servicing one’s
own Area. However, as we have learned from several
recent Blackouts, each Grid is interdependent with other
Grids, so CEOs must work together for the survival of
the Continental Power System.
Negotiation and
deal-making skills are very important to everyone’s
success. Thus, tension is created between balancing the
needs of one’s own constituency and the overall good.
When is it best to compromise and when is it best to be
selfish? The well-being of millions of people are at
stake. XFPOWER
Price:
$35.99
(Please click on Green Price To Add To Cart.)
Includes: 17 x
17" board, rules, action summary cards, 100
tower/blackout tokens, bank notes (1, 5, 10, 20 and 50
million dollars), set of play cards including a CEO
card, 12 continental areas, 12 power plants, 16
year/going rates, a variety of good and bad news cards.
© 2004
Our customers
say:
— Sean,
OH
3-12 players |
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Untrivia. A question and answer game with two
special features.
First, the
questions are practical, not trivial. Expect many hours
of enjoyable conversation about topics such as
Child-rearing, Gardening, Everyday Law, Travel, Health,
Cooking, Car and Home Care, etc.
Second, Untrivia
is co-operative. Players share ideas, discuss the
possible answers, and decide on the best one to go for.
A snakes and ladders type of board provides some
pitfalls and pleasant surprises.
XFUT
Price:
$34.99
(Please click on Green Price To Add To Cart.)
Over 10,000
copies sold in Sweden!
Includes: 13 x
18" board, thousands of questions, book with detailed
answers, team mover, goof tokens, dice. © 1992
2-12 players |
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Group Games |
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Choices. A
values oriented, moral dilemma game of discussion and
evaluation of challenges that an individual encounters
from childhood to old age. The situations and questions
appear on cards with choices to make. Players can create
their own responses and more situations to enter into
the game.
Any group that gathers for some learning about living
will find this game a useful tool to stimulate values
discussion in a non-competitive framework.
Note: this
game has references of God on on the board game.
Price:
$15.99
(Please click on Green Price To Add To Cart.)
Includes: 14 x 18" play pad, 4 sets of
questions, for childhood, adolescence, middle years and
old age, mover, die, game, complete rules. © 1976
4 to 24 Players. Ages
12 to adult.. |
 |
Peace In Our
Time. Six Nations must solve internal affairs
without creating conflicts within their own borders.
As the game
progresses, hot spots could develop — and by game’s end
several or all of the Nations could be at war. The game
is then lost.
Each Nation
create a balanced territory so that a balanced world
results in which population does not exceed land and
resources and work is available for everyone. On the
religious, cultural and political side, all sectors are
also in balance with no particular sector dominating
another. The key to achieving this balance is Right
Education, in which intelligence and compassion are
nurtured. How well the players use Right Education and
deploy the other factors within their borders while
making trades to assist each other across borders will
determine the degree of success in establishing firm and
lasting peace in our time.
Best for group
play.
6 to 18 players. Ages 12
to adult.
Price:
$17.99
(Please click on Green Price To Add To Cart.)
Includes: 6
nation charts, 2 sets of cards (110 total) consisting of
population, land/resources, work/technology,
religion/culture, politics/military and right education,
die, rules.
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Together
(Group Game - 6 to 36 players) Ages 8 to 12. Children
work together to solve world and human problems
presented in a simplified way. Good for a small or large
group.
Children are
divided into simulated social groups (tribes, nations,
etc.) Each group gets World Problem Cards and a share of
Solution Cards. Through discussion, trade agreements,
world councils, the players try to solve all the
problems facing them. The debriefing session at the end
allows for everyone to learn from each other.
Our most popular
group game! Good for repeated use.
Price:
$11.99
(Please click on Green Price To Add To Cart.)
Includes: 2
decks of cards, grouping tokens, rules for teacher
preparation, interaction and final evaluation.
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For over 30 years, these board
games have been made with recycled boards and papers, printed
with soy based inks, made with water based glues, and safe
paint on wooden parts. Recycled corrugated packaging is also
used.
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